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04/30/2024 04:37:04 am

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Tencent Q2 Profit Report Gains From Mobile Gaming

Tencent's biggest contributor for good profit is the online gaming including "Clash of Clans."

(Photo : Youtube) A good amount of Tencent's second quarter profits came from its online gaming arm, which boasts of titles such as "Clash of Clans."

Tencent has released a report on its second quarter earning, showing a strong revenue growth in smartphone games.

China's biggest online entertainment and social network company reported a 47 percent jump in its second-quarter profits. Tencent’s net revenue rose to 10.73 billion yuan from 7.31 billion yuan a year earlier.

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The biggest contributor for this boom in revenue is the company's online gaming arm. Tencent recently completed its acquisition of Finland’s Supercell Oy, the maker of the popular “Clash of Clans” mobile game, in an attempt to further boost its revenue from games, according to Wall Street Journal. 

China’s biggest social-network company, which operates the popular WeChat messaging application, generates roughly half its gaming revenue from games distributed through its two major social platforms and its app store. Tencent’s revenue from smartphone games more than doubled to 9.6 billion yuan in the second quarter.

According to market research firm Newzoo, the company’s “Honor of Kings,” a battle-strategy game, was the top-grossing mobile game by monthly revenue in Android app stores in China from April to June. Several other Tencent games were also among the 10 highest-grossing titles in China during the quarter.

“During the second quarter, we sustained solid growth in our platforms and businesses, including our social and media platforms, games, digital content, advertising and payment services,” said Tencent CEO Pony Ma in a statement.

Tencent also some considerable earned revenue as well from its online-payments business as its market share in China’s fast-growing mobile-payments sector increased over the past year, Bloomberg reported. The company’s WeChat and QQ apps come with mobile-payment functions, allowing app users to pay for taxi rides, restaurant meals, movies, and various other services.

For each transaction, it collects a small fee from the merchant offering the service. The payment business is growing faster than most other businesses, though its revenue is still much smaller than that of games or advertising.

Both WeChat and QQ play crucial roles by generating traffic for moneymaking operations such as games and advertising.

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